Dominions 3 progress
19th august
* Version 3.18
17th august
* Crash during host fixed.
20th july
* Improved move order validation.
* Battle enchantments expire when caster retreats from battle ground.
* New switch: --nocheatdet.
* nation mods are now properly recognized when starting network games.
* Increased maximum number of maps allowed in the map folder.
9th july
* New weapon modding commands: #dt_small, #dt_large, #dt_raise, #dt_magic, #dt_constuctonly, #dt_demononly, #mrnegates, #mrnegateseasily, #mind.
* Weapon modding: Range -1 = strength as range, -2 = str/2, etc.
7th july
* Increased modding limits for maximum number of monsters and descriptions.
28th june
* Monster modding: #cold and #heat takes an area variable.
24th june
* New monster modding commands: #watershape, #landshape, #forestshape, #plainshape, #unique, #stormimmune, #startaff, #bloodvengeance, #stonebeing, #leper, #beckon.
* LA Atlantis uw recruitment improved.
* LA Atlantis hero.
8th june
* Modding: Fixed problem with disappearing magic abilities when enabling many mods.
* Increased maximum number of messages (for huge games).
* Increased maximum number of commanders and units (for huge games).
18th may
* Version 3.17 again
* Reverted performance boost for windows.
17th may
* Version 3.17
* Major performance boost for windows version.
5th may
* Gittite -> 30 gold.
* Sibyl hero -> 0 gold
* Nephilim no longer old
* Some other cost fixes.
* Gileadite great bow
27th april
* Missing spell descr fixed.
* AI nonpriests no longer preaches instead of tearing down walls in sieges.
* Some recruitment fixes for the AI.
26th april
* Melqart blood sacrifice and hunting bonus. Cost 500 -> 450.
* Voice of Apsu and Tiamat restricted to friendly provinces.
* EA Kohen got some magic.
* Shamblers cost reduction by 5
22nd april
* Version 3.16
20th april
* New nation mod command: #hero6.
* It was possible to copy corrupt/seduce orders to ordinary commanders, fixed.
* A non-flying seducer could flee with their victim to an underwater province where they both drowned, fixed.
* Recruitment ques were not cleared from undefended conquered castles, fixed.
* No descriptions for Rain and Ark battle enchantments, fixed.
* Nephilim
* Nation descr finished
* Fire and astral shield was valued way too high by the spell AI, sometimes overruling similar scripted spells.
19th april
* Each Grigori got his own sprite.
* Gath hero
* Lilin
* Mazzikim
* Shedim
* Se'irim
16th april
* Some unit stat fixes.
* Grigori
10th april
* New monster modding command: #speciallook.
* Twiceborn now removed from inanimates demons and undead.
* Zamzummim dies at banquet for the dead.
9th april
* 3 new units: Avvite archer, Giliadite archer, Rephaite sage.
* Rephaim devours population.
* 1 new hero.
8th april
* Ophanim, Chayot, Hashmallim, Arelim.
* Avvite heavy archer.
* Visible fireshield on new and some old angelc beings.
30th march
* Some longdead sprites niced-up.
* Longdead rotten shields.
* Dusk Elder, Spectator sprites nicified.
22st march
* Ashdod heroes.
* Slight changes to Anakim.
* Slight changes to Ditanu.
* Malik.
21st march
* Ditanu.
* Longdead Rephaite.
* Emite.
20th march
* Avvite Charioteer.
* Avvite Hornblower.
* Dawn Guard.
19th mars
* Anakim slightly remade.
* Adon.
* Talmai Elder.
* Rephaite Kohen.
* Rephaite Warrior.
* Melqart.
* Ba'al.
* EA Kohen.
* Horite hunter.
18th mars
* Avvite scout, swordsman and LI.
* Horim.
* Anakim of Ashdod.
17th mars
* Gittite Commander.
* Seren.
* LA Gath finished.
* Warbred 35 -> 30gold.
* Ashdod (MA Gath) started.
* Human slaves.
* Emorites.
* Rephaim tribes.
* LA Abba.
* MA Zamzummite.
* EA Acha, Ammi, Avvite Soldier, Qedesim and Qedesot.
16th mars
* Iassacharite Sage.
* Fossil Warrior.
* Gittite, gibborim.
15th mars
* Shattered Soul for tartarians.
* LA Gath tribes and priests.
14th mars
* Green Lion.
21st feb
* Version 3.15
20th feb
* Dust Walkers.
* Hidden in Sand.
* Hidden in Sand only gives results in waste.
* Plate armors sligtly altered in the direction of Arralens
thoughts. Plate of Ulm more so. Black plate inf descr slighy
altered.
19th feb
* Hidden in snow reworking. More units, higher cost. Turmoil, magic and luck effects.
* Ermor domkill effect upped from ridiculously low levels.
* First steps on Gath: LA Abysia fossilized giants.
18th feb
* Slight changes to avalon witches.
17th feb
* Some mage stratmove fixes.
* Peshti got kite shields.
* Peshti spearman 2 strat move.
* Bogatyr 3 strat move.
* Censor 2 strat move.
* Malai druzhina slight barding res cost reduction.
* Fivefold Angel got stump weapon instead of fist
15th feb
* Iron Angel.
* Anathamant sprite.
* Black priest sprite.
* Ghoul Guardians no longer sacred, but got black halberds
instead.
* Ulrich got sacredawe, lost sacred status, recieved makemonster
(ghouls) and got a slight stat boost.
* Lord Guardian got sacredawe.
* Animal awe, halt heretic, assassin, spy icons
* Moose riders 45 -> 30 G.
* Plague scythe was not twohanded.
* Rigor mortis does not affect inanimates anymore.
* Flight is now personal.
* New spell: Gift of Flight.
* Internal alchemy works properly
* Demonbred agefixes.
* Forester and bakemono scout stealth fix.
* Grid Druzhina codresfix.
* Exarch and Kosheij dressed.
* Bloodlord got correct helmet.
14th feb
* New militia events (mostly for uw nations).
* Old militia event made rare.
* MA Black Priests.
* Black Halberds.
* Iron Darts, Iron Blizzard.
11th feb
* Scale spread bug fixed.
9th feb
* Late abysia slayercult.
* Late abysia hero.
* Late abysia anathemants altered.
* Warbred.
30th jan
* Simargl had weapon 10 (falchion) instead of patrol 10. Fixed.
29th jan
* #coldpower didn't work, fixed.
20th jan
* Version 3.14
* Version 3.13
17th jan
* New monster modding commands: #darkpower, #firepower, #coldpower, #stormpower, #fallpower, #winterpower, #summerpower, #springpower.
* MR bless bonus was sometimes displayed incorrectly, fixed.
* Bogarus finished.
16th dec
* Bogarus Descriptions.
* Bakemono scout.
15th dec
* Bogarus Priests and heroes finished.
* Bogarus Descriptions.
* Bogarus nation stats finished.
9th dec
* Version 3.12 Score graphs from old games will disappear with
new version due to added nation nbrs
* Modding: Max number of nations and nametypes increased.
* New monster mod command: #darkvision.
* Dominion sometimes spread in incorrect ways, fixed.
* Spell AI: Touch of madness and Berserkers avoids casters archers to some extent.
* Legions of Steel only one nbr of effect
* Spell AI: no longer casts LoS on armorless units.
* LA Bogarus almost finished.
* Forest shape
* 'y'-screen bug fix.
* Caster of Stygian Paths took 1 an dmg for each unit under his
command instead of units taking 1 an dmg each
* Stygian Paths reported random number of lost on the way
28th nov
* Ritual cating magic items could malfunction, fixed.
18th nov
* Increased maximum nbr of descriptions for modding.
* New monster mod command: #onebattlespell.
* New item modding commands: #newitem, #descr, #weapon, #armor, #type, #name, #copyspr.
17th nov
* Bug preventing more than a hundred sprites or so in mods has been squashed.
* New monster mod command: #patrolbonus.
* New spell mod command: #nextspell.
* Several statfixes from the shortlist.
* Some site fixes from the shortlist.
* Scathach got her magic and flight.
* Hydra sacred all the way.
* Most sites on the shortlist enabled in caves.
* Dance of the morrigans fixed.
10th oct
* Setting 1920x1200 resolution didn't work properly, fixed.
29th sep
* Version 3.10
* Guru reincarnation bug fixed.
* Fomoria can choose monolith.
* Fomorian sorceror no longer priest.
* Kin-breaker got nightvision.
* Klaus enabled.
* Seer King enabled.
* Longdead partholonians enc fix.
* Wrong type of local defence under water for some nations, fixed.
* Some 3.09 heroes with wrong names fixed.
* Ammit -> commander.
* Huli Jing got her magic skills.
* Raise dead didn't work properly with corpses from plagues etc. Fixed.
* Reinvig icon resized.
* New screen resolution 1920*1200 supported.
* Unmarked cost -> 60.
* Fomorian Giants cost -> 110.
* Stone beings are now immune from stone sword petrification.
18th aug
* High seraph everywhere again.
* Huli Jing
* Rain Moddable
* 'Z' cannot be used to steal from mercs.
* New doom horror enabled
* Monster mod command #reinvigoration didn't work, fixed.
* Weapon mod command #aoe didn't work, fixed.
* Demonbreds not truly demons to disable their unthematic
reanimation.
* Mod command #clearsites didn't work as advertised, fixed.
* Deva pretender increased undead leadership
* Magic items on dead people no longer prevents reforging.
* Golem cult statues got darkvision
16th aug
* Fixed battlefield location on cave battlegrounds.
* Male seducers now seduces females instead of males.
13th aug
* Magic scale restrictions for random events didn't work, fixed.
* New event spells: Monster Boar, Send Dream Horror.
11th aug
* Some new sites.
* Edi's Great descr-fixing incorporated.
10th aug
* Some new blood sites.
* Jaguar warrior 25 gold.
5th aug
* Some new uw sites.
* Some new events.
* Jomon tengu hero.
* Lanka longdead raja hero.
* Troglodyte reduced mr.
* Soothsayer lower cost, and chance of being a charlatan (=0
magic).
* Shadow vestal cost increase
* High seraph home only.
* Keeper of tombs slightly less expensive, LA sauromancer slightly
more expensive.
* Ktonian necromancer more expensive.
* LA Anathemant Salamander not only home anymore.
4th aug
* Slight change to sky priests.
* High priest of the sky.
* Lawgiver Descriptions.
* New dream horror + new doom horror.
* Brigand leader.
* New events.
3rd aug
* Tir/man/erui pretender.
* Rudras.
2nd aug
* T'ien Ch'i infantry sprites reamde.
* Ministry Guardsman.
31st july
* Lawgiver pretender.
* Fomorian pretenders.
* Pretender choices for serpent cult.
30th july
* Minister of Magic.
* Ministry of Rituals and ceremonial master made fortune tellers.
* Slightly altered descr for ministers etc.
* New spells for TC: Thousand Year Ginseng, Inner Alchemy.
29th july
* New icons: Reaper, Plague carrier, diseased.
* Conscription made more viable.
* Apothecary, Alchemist of the Five Elements, Imperial Alchemist,
Imperial Geomancer.
* New sprites for celestial masters and ministers MA.
* All Mictlan troops forest survival.
28th july
* Magic units without magic leadership fixed.
* Undead units without undead leadership fixed.
* Shuten Doji friendly sleep fix.
* Shuten Doji sleep effect increase.
* Tempest warriors lost ice prot.
* LA Mictlan hero Quetzalcoatl fix.
* Theurgs new sprites.
27th july
* Indep grimoire slightly improved.
* Serpent lord and cataphract sprites remade.
* Mictlan MA priest added air random to reflect the arrival of the sky
priests.
* Jade Serpent Mictlan summon.
* Horticulturist no longer harvests his crops with firebrand.
* Daughter of Typhon fear and regen corrected.
26th july
* 2 Mictlan MA heroes.
* Mictlan MA sky priest.
* New hydra regen change.
* Hero dependent events.
* Maenad new sprite.
* Maenad forest survival.
25th july
* Mictlan sprited remade: Feathered warrior, smoke mirror, king of legends.
* Mictlan moon warrior (nonsacred elite).
14th july
* Some additonal sites.
* Tombwyrm & chariot works
* Bean Sidhe undead enc 0.
12th july
* Some additonal icons made.
* Some more animal names.
* Ko-Oni popytpe added.
* Fir Bolg popytpe added.
* Indep undead apes
* Several new sites addes
* Cave sites separated from mountain sites
* Cave province names
8th july
* Serpent cult orgy.
* New icons: Fortune teller; Dark, fire, cold power; Poisonous Barbs;
Healer; Heretic (sceptic and others)
* Pythium nation descr fixed
7th july
* Serpent cult frontier soldiers.
* Serpent cult field soldiers.
* Solar bull mystic.
* Theurg.
* Serpent cult descriptions.
* Renata, renatus
* New serpenpriest sprite
6th july
* Lugh description.
* Lugh got enchanted sling
* Lugh priest lvl fix
* Lugh sail fix
* Fomorian descr fix.
* Some new events
* New MA Agartha hero.
* New marverni hero.
* Some initial works on pythium serpent cult.
4th july
* MA Agartha heroes x2.
* Some shortlist fixes
* Some balancing stuff, gold costs
* MA van home only. Gold cost increase.
* Animal and wooden names
* Hydra regeneration works
* Fomorian and Nemedian cost fix
* Fomorian prec reduction.
* Marverni tribe cost reduction and slight descr alteration.
2nd july
* Dance of the Morrigans
* Great Boars of Carnutes commanders to enable domsummoning
* Unholy bless fix.
* Some PD fixes
* Some nation brief_descr fixes
* Last partholonian available to Eriu as well.
* Scathach heroine
* Summon Bean Sidhe fix.
* Hochmeister got ulmspecific name.
* Some low lvl priest MR and mrl fixes.
1st july
* Caelian ldr fix
* Tomb chariot reanimation enabled.
June
* Hydra graphics.
* Daughter of Typhon
* Antlered one.
* Probably something else as well.
29th may
* Morrigan
* Boars of Carnutes slightly buffed, described and enabled
27th may
* Fomoria descriptions
* Fomoria heroes fix
* Fomoria Unmarked
* Fomoria Enabled
* Partholonian hero for sauromatia
* Partholonian longdeads
* Fir Bolg champ cost fix
30th april
* #clearmagic did not work properly on monsters with more than one
magic skill, fixed.
29th april
* fixed mod command #secondaryeffectalways.
* Mac could crash when shift selecting units, fixed.
28th april
* Great Boar
* Great Boar of Carnutes
* Iron Boar
26nd april
* Version 3.08
21st april
* Version 3.07
* Dragonflies' strength changed from 0 to 1 and they can now inflict damage.
* Burden of time caused severe damage to diseased non old people, fixed.
* LA Atlantis could not continue fort construction, fixed.
* Enforce some rules for #itemslots modding to prevent weird bugs in mods.
15th april
* Fixed cave battlegrounds.
14th april
* Mod that modified a monster's magic skills could lock up the game, fixed.
* modding: #siegebonus didn't work, fixed.
* #defaultmapzoom saved when editing maps.
* Fixed cave symbol that disappeared in version 3.06.
* new mod commands: #spreaddom, #nobadevents, #incunrest.
5th april
* Some Tuatha and sidhe stat fixes.
* Some Fomoria work.
* Nemedian warrior.
* Nemedian Champion.
* Partholonian Sorcerer.
* Some sidhe magic skill fixes.
4th april
* Tir na n'Og - Land of the Ever Young finished.
* Eriu - Last of the Tuatha finished.
* A few description fixes.
* Light weight scale mail increased res cost.
* Svartalf home only
25th march
* Can use monthly cast multiple site search spells of the same
type.
* Some monsters were not always unparalyzed properly, fixed.
21st march
* Ritual of Rebirth didn't work with 15 size Hall of Fame, fixed.
* Wild Hunt and some more spells were buggy when attacking besieging
armies, fixed.
* Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes
from edi's list
* Y-fix
* No looming devils under water
* Summon barghest & black dogs switched
* Province defense overflow fix
* Esc works when right side menu is hidden
* H-shortcut didn't work
* Marverni & me Man temples cost 200
* TC nation descr fix
6th march
* #copyspell didn't work, fixed.
4th march
* Statfixes.
* Mind hunt could crash the game.
* Något gick fel: No space left on bg - bug fix
27th january
* Version 3.06
* Typo fixed.
* Bad local defence bug fixed.
17th january
* Version 3.05
16th january
* Universal binary working.
* New spell for Man.
15th january
* Name fixes for late era T'ien Chi.
14th january
* Name fix for some Abysian humanbreds.
13th january
* Darkness did not work properly regarding demons.
* Modding: new commands: #domsummon, #domsummon2, #domsummon20.
* Modding: new commands: #summon1, #summon5, #makemonster1-5.
* Modding: #copy renamed to #copyspell in manual as well.
6th january
* --noscoregraphs works.
* Dreams of R'lyeh could hang the game if cast upon a province with
only mindless commanders.
* Hippocampoi Fields summoned a human soldier who immediately
drowned, fixed so it summons a hippocamus instead.
* Miasma dominion affected C'tis income badly as well.
* Modding manual updated.
* Modding: Resistances can be modded to exceed 100%.
* Modding: can disable nation with #era 0.
* Modding: new commands: #seduce, #succubus, #charge.
17th december
* --mapsbcol didn't work, fixed.
* Defence commanders didn't recevive mirror image properly, fixed.
* Dragon mastery ability could disappear unexpectedly, fixed.
7th december
* Version 3.04
24th november
* Samanishade and sandyabhala weapon fix
* Dakini air 3
* Summon Mandaha gives Mandaha
* Atlantian ME heroes enabled
* Deepthought agarthan EE hero enabled
* Traitor Prince R'lyeh hero enabled
* Mictlan heroes enabled
* Eagle priest removed from mid era
* Manushya Rakshasi leadership fix
* Asara, anusara, palankasha cost lowered
* Oni cost lowered
* Raksharaja air 2
* Rakshasa got 2 claws
* Some general rakshasa stat fixes
* Vetala touch of madness resistable
* Spectral shield for legionaires and ganas
* Devala summon for monkeys
* Glutton icon
* Enchantment icon for rain fixed.
* Demons can see in the dark
20th november
* Version 3.02
* New map by Jason Lutes
* Cave provinces supported.
* New map command #allowedplayer.
* Some typos fixed.
* Iron Walls didn't work.
* Seduction message fixed.
* More special effects displayed in weapon info box.
* New spell mod command to restrict spells to certain nations.
* Modding manual updated.
* Mod command #defmult1b etc, didn't work with value 20.
* Fire Arrows didn't work for small bow, chakram or shuriken.
* Can send really huge maps over network too.
* Fix for map download on linux and osx.
* Added some popups in random map creator.
* Fixed Fata Morgana crashing.
* Fixed memory overwrite bug.
* Improved handling of corrupted turn files from dom3 server.
* Doom horrors could eat people without any reason, fixed.
3rd november
* All Lanka units and summonables got descriptions
* Some new Lanka summons: Vetalas, Ganas
* Kala-Mukha Warrior
* Mandahas no longer recruitable
* Mandaha got darkness
* Dakini got blood vengeance
2rd november
* Monkey reanimation for Lanka, Kailasa, Bandar log and Patala
* Tir na n'Og emerging
29th october
* Version 3.01
* New map by Jason Lutes.
* Great Lion size 3.
* Atlantian spearmen correct age and darkvision.
* Shark knight have correct resource cost
* Doom horrors less common.
* Indep lizard warriors base prot ->3
* Curse of stones affects only enemies in accordance with the
manual
* Wands no longer gives Chest Wounds
* Sharpest tooth has correct stats
* Nagini seduction fix
* Polypal mother no longer ethereal
* Event gives city and not motte-and-bailey
* Mesmerize confuses/enrages target instead of enslaving
* Triton recruitable in coastal kappa province fixed
* Blessing can affect sacred undead.
* All era gians gets longdead giants and soulless with reanimation and
similar spells.
* All era caelum soulless fix
* All era ctis undead fix
* Eater of the dead fix
* Darkvision fixed
*